PM3.6 - Game & Watch - Subaction - Attack11_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
Stats
IASA: |
16 |
Hitboxes active: |
4-6 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
100 |
83 |
Normal |
Burn |
3 |
3 |
|
0 |
1 |
3 |
0 |
100 |
83 |
Normal |
Burn |
3 |
3 |
|
0 |
2 |
3 |
0 |
100 |
85 |
Normal |
Burn |
3 |
3 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- if (not(ArticleExists value(6)))
- IntVariableSet { variable: LongtermAccessInt (0x45), value: 0 }
- GenerateArticle { article_id: 6, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(1)] }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 6.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 85, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- AsyncWait(15.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
- Subroutine(0x9019d080)
SFX
- Goto(Attack11 SFX 0xacb8)
Other
- Goto(Attack11 Other 0x2638)